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Framebuffer
| New in LÖVE 0.7.0 |
| This type is not supported in earlier versions. |
A Framebuffer is used for off-screen rendering. Think of it as an invisible screen that you can draw to, but that will not be visible until you draw it to the actual visible screen. It is also known as "render to texture".
Contents |
Constructors
| love.graphics.newFramebuffer | Creates a new Framebuffer |
Functions
| Framebuffer:getImageData | Get stored ImageData. |
| Framebuffer:renderTo | Render to a framebuffer using a function. |
| Object:type | Gets the type of the object as a string. |
| Object:typeOf | Checks whether an object is of a certain type. |